The first thing to do when you are designing a charcater is to decide what kind of character you want to play. There are four types of character:
Each character type has it's own strengths and weeknesses. A physical character may be fine and dandy in a firefight but fall apart when confronted by an old book while an intellectual character may have a brain the size of a planet but be left barely conscious by a gust of wind.
All PCs start at level one. Survival of an adventure usually results in an additional level.
Skill Points (SP), Hit Points (HP), Magic Points (MP), Grapple Score (GS), and Magic Resistance (MR) can be gained with experience but sanity (SAN) may decrease.
PCs start with HP, MP, GS and MR scores between 1-3, a SAN score no higher than 100 and 2-5 Skill Points.
Hit points indicate the general health of the character, the higher the better. Hit points can be reduced through physical damage, disease, disability etc. and increased with healing and gaining levels.
After level 3, all characters only gain 1HP/level. A 6th level physical character therefore will have a total of 12 HP (3/level until level 3 and then 1/level afterwards).
Sometimes it becomes clear that a character you created as one class is actually better described by another class - for example, a character rolled up to be a composite turns out to lean heavily towards physical or intellectual. Characters can change character type, but ONLY AFTER THE FIRST GAME AND BEFORE THE SECOND. After that its too late. To change class costs 1SP.
Composites and dilettantes may switch to any character class but physicals may not switch to intellectuals (and visa versa). Physicals and intellectuals may, however, switch to composite.
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