Wraith

The 13 Golden Rules for Players

The 13 Golden Rules for Players
  1. Know the basics. Have at least a page of information regarding your background. Know some current affairs and recent history.
  2. Safety first. You are responsible for your own safety and financially responsible for damage you cause to any property so please remember that it is just a game and don’t go mad. The game has been designed in such a way that you won’t have to leap out of a third floor window onto a moving truck or set fire to the curtains. (Please be aware of other people’s safety as well.)
  3. Make an effort with your costume. Contact someone if you lack a hat or coat. With enough warning, the GOs may be able to get one to you.
  4. Have two sets of luggage - one with your own belongings for your stay (mark these with your real name) and a second set, marked with your character name, which contains your character’s personal effects (eg a torch, a cigarette case, Identity Card, etc).
  5. Check all props you want to bring with your game organiser.
  6. Guns. You must have a reason (and GOs permission) to bring a gun. The gun itself must fire caps or make an appropriate bang upon firing. Do not bring starter pistols or blanks without permission, as they can be dangerous. You may also need a document on Bespoke Reality headed paper explaining that your gun is being used as part of a game.
  7. Try to bring props in keeping with the period of the game. For example, if you bring a torch, bring the bulkiest one you own. Don’t forget you should probably be travelling with your gas mask (usually carried in a plain brown cardboard box and worn like a satchel).
  8. Stay in character at all times.
  9. The game can be paused if a referee or non-playing character declares - Time Out. The game recommences upon the command - Time In. If you hear the instruction Time Freeze- you must stay exactly where you are with your eyes closed and humming until Time In. Players should only call Time Out in an emergency.
  10. If you have not determined your skills (or allocated your skill points) before a game, you cannot do so during one. So get everything sorted in advance.
  11. Role-play. Even if it kills you (or someone else). Play your phobias.
  12. Don’t talk about adventures you have played to other people yet to play them. Remember – Careless talk costs surprise.
  13. A tip. Even though you will be fed, carry a snack with you.

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