All players begin with 100 SAN.
If they opt for 'War Service' or 'Other significant experience' as part of their background they may gain 1 extra SP but lose 15 SAN. (This deduction does not affect their MAX SAN.)
SAN can be lost when killing or confronting horrors. A sudden, significant SAN loss can cause temporary insanity. Your referee will inform you if this occurs and will tell you the consequences.
Characters can gain sanity as a result of defeating the minions of chaos. (Certainly intellectual characters and sometimes others too.)
A character on zero SAN is no longer playable. They cannot be cured and become NPCs entirely ruled by the refs.
SAN is regained in the following ways:
In regaining SAN, a character may be able to downgrade from acute phobia back to a mild stage (or extreme to acute) at GOs discretion.
For every 25 SAN points lost a PC can develop a phobia. Phobias are mild, acute or extreme.
In the mild stage, your phobia will only affect you if triggered. (If you suffer from Mild Claustrophobia you will probably panic when in an enclosed space or underground.)
In the acute stage, your phobia will affect you in anticipation. (If you suffer from Acute Claustrophobia you might suspect that walls could easily close in at any time and even a sizeable room could always get smaller. The acute stage of a phobia should affect the playability of your character. You may even become a hazard to yourself or others.)
In the extreme stage, your phobia will almost always be present. (If you suffer from Extreme Claustrophobia you might never go indoors without a fit. This level of phobia should make your character virtually unplayable! Get therapy – fast.)
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